Hearts Rules

For an overview of the game Hearts, see Hearts Basics.

Available Rule Options

When

“Now” creates a new game that starts immediately. Other options schedule a game for a time in the next 24 hours. Compete and Join games only.

Winnings

Four levels of winnings based on the buy-in level—30, 110, 275 or 550 Trickster Chips. Compete games only.

Play

“To score” plays the game until one team achieves the score set in “Play to score.” When “# of hands” is selected, the game is played only for the number of hands selected in the “Play # of hands” option.

Play to score

Sets the game over score when the “Play” option is set to “To score.” In Play and Compete, you may set the game over score to 50 or 100. In Practice and Join you may set the game over score to any multiple of 25 between 50 and 200.

Play # of hands

Sets the number of hands to be played when the “Play” option is set to “# of hands.” When the number of hands is completed, the lowest score wins.

Play style

“Solo” means an individual (solo) game. “Team” is a partnership (team) game.

Players

If playing solo, sets the number of players playing. If playing in teams, “2v2” means 2 teams of 2 players, “2v2v2” means 3 teams of 2, and “3v3” means 2 teams of 3 players each.

Scoring

+13 for ♠Q

“Yes” means taking the ♠Q is worth +13 points. “No” means ♠Q is worth nothing.

Points for ♦J

“0” means the ♦J is worth nothing. “−5” or “−10” means taking the ♦J subtracts that many points from your score.

Shoot the moon

“±26” adds 26 points to non-shooters’ scores unless the shooter would lose, in which case 26 points are subtracted from the shooter’s score. “+26” always adds 26 points to non-shooters’ scores. “−26” always subtracts 26 points from the shooter’s score.

Must shoot alone

“Yes” means a single player must shoot the moon in team games. “No” means the combined score of the team counts for shooting the moon.

−50 for 50x

“Any 50x” means 50 points are subtracted whenever your score is exactly a multiple of 50 points (for example, 50 or 100). “50x > 50” is like Any 50x but only when your score is 100 or more. “Never” subtracts nothing based on score.

Play

♠Q breaks ♥

“Yes” allows Hearts to be led after the ♠Q has been played but no Hearts have yet been dumped. “No” requires that a Heart be dumped before a Heart can be led (unless you have nothing but Hearts).

♠Q after ♥

“Yes” prohibits the ♠Q from being dumped until Hearts are broken. You may still lead it or play it when following suit. “No” allows the ♠Q may be dumped at any time.

Passing

“None” means no cards are passed following the deal. “Always Left” means 3 cards are always passed to the player on your left. “Always Right” means 3 cards are always passed to the player on your right. “Always Across” means 3 cards are always passed to the player across (not available in 3-player games). “Left, Right, Across” means 3 cards are always passed in left, right, across order with no keeper hand. “Left, Right, Across, Keep” means that in 3 out of 4 hands, 3 cards are passed after the deal in left, right, across order; every 4th hand there’s no pass. “Around” means the pass rotates around clockwise but doesn’t contain a no-pass hand. “Around Keep” is like Around but includes a no-pass hand.

First lead

Sets the player who leads the first trick to either the player holding the lowest club or the player to the left of the dealer.

Dump points

“After First Trick” means you can’t dump points on the first trick. “Anytime” means you may dump points on the first trick.

Limits

Random seats:

“Yes” randomly reassigns seats at the start of each game to mix up player positions (sometimes keeping the seats the same). “No” allows players to keep the seats they choose. Compete games only.

Must be invited:

“Yes” hides this game from other players until they’ve been explicitly invited using the “Invite Friends” form. “No” allows all friends of players in this game to see it. Join and Compete games only.

Allow suggestions:

“Yes” to allow players to see bid and card play suggestions, depending on their personal setting. “No” prevents all players from seeing suggestions. Always “Yes” in Play games; “No” in Compete games.

Show all hands:

“Yes” shows all players’ hands face up during the game. “No” keeps other players’ hands face down. Join and Practice games only.

Hide player points:

“Yes” hides the points taken during the hand displayed next to each player’s name.

Allow deck upload

“Yes” allows decks to be uploaded using the Upload Decks button in the Current Game item in the main menu. Uploaded decks are used starting on the next deal following upload. Join and Practice games only.

Allow watching:

“No” prevents anyone from watching the game. “Face Down” allows up to 10 additional players to watch the game with all players’ hands face down. “Face Up” allows watching with players’ hands face up. Join games only.

Chat during game:

“None” disables all chat during the game. “Preset” allows only the built-in chat messages to be used. “Text” allows full chat. Full chat is also always available before and after games. Always “Preset” in Play games; “None” in Practice games.

Time to pass:

Specifies an optional time limit for a player to pass. “Off” means there are no time limits on passing. “7s,” “15s,”, “30s” & “60s” sets a limit to pass of 7, 15, 30 or 60 seconds, respectively. Automatically set in Play games.

Time to play:

Specifies an optional time limit for a player to play a card. “Off” means there are no time limits on card play. “7s,” “15s,”, “30s” & “60s” sets a limit to play a card of 7, 15, 30 or 60 seconds, respectively. Automatically set in Play games.